I have long had an interest in 3D graphics, I particularly enjoy hard surface modelling and programming node based textures. As with my hand drawn art, I have dabbled in various packages, although when I do get the time I am concentrating on Blender. Some examples of how I got here are shown below. They were variously created in Bryce, POVray and Blender.
I’ve also done some work in vector based artwork using Clip Studio, Inkscape and Affinity Designer, these are included below.